Unity's Event System is a way of sending events to game objects based on input. Event Triggers receive events and call functions you've assigned. This tutorial explores two Event Types: PointerEnter and PointerExit. I hope you enjoy!!
Easy Gridlayout in Unity 5Hello again! This week's tutorial on Unity's Auto Layouts is probably one of the more useful tutorials so far. Auto Layouts are like littl…Read More
Easy UI Events In Unity 5
Unity's Event System is a way of sending events to game objects based on input. Event Triggers receive events and call functions you've assi…Read More
Use Font Awesome in Unity5
I made a short tutorial video for using Font Awesome in Unity 5 :D Please feel free to leave comments or suggestions!
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This is a great video! I'd just like to add that events aren't just for user input. I use them all over the place, as a very general way of decoupling my scripts. My scripts raise events whenever they do anything some other script might be interested in; and they have public methods for anything that you might want to do in response to an event. Then I just snap these together in the editor like LEGOs! Check out http://luminaryapps.com/blog/the-real-power-of-unityevent/ for my own tutorial video about this. :) Thank you, and please keep these cool videos coming!
This is a great video! I'd just like to add that events aren't just for user input. I use them all over the place, as a very general way of decoupling my scripts. My scripts raise events whenever they do anything some other script might be interested in; and they have public methods for anything that you might want to do in response to an event. Then I just snap these together in the editor like LEGOs! Check out http://luminaryapps.com/blog/the-real-power-of-unityevent/ for my own tutorial video about this. :)
ReplyDeleteThank you, and please keep these cool videos coming!