Sunday, November 2, 2014

'Nightmares' and FPS


Using Unity's 'Nightmare' project tutorial for my warm up. I'll adjust the player to FP later ^_^ Great intro to the new GUI :D #7DFPS


This "Edit Collider" toggle button in 4.6 is pure magic.


#7DFPS ideas are starting to bubble

Whew! Still going on warm up day for #7DFPS Getting a bit antsy in  my chair but I really do enjoy the project. Especially if you are a beginner to Unity this is a great "next step" after the Roll-A-Ball tutorial


Done!! Great starter project and some wonderful ideas generated!!

#7DFPS Warm Up!

Hey everyone! I'm pretty excited to announce I will be participating in the 7 Day First Person Shooter game jam!  I'm starting the #7DFPS 7 hour warm-up today and pretty excited to be trying something new ^_^
I'm going to stay in Unity and probably go off some Project assets they have as it will be my first time trying the FPS genre.  This will be an awesome learning opportunity!! :D #7DFPS warm up starts now!!

Friday, October 24, 2014

The most special thing - my heart in Imagine Me

This shot is really special to me. On last nights Twitch stream (every Thurs at 8pm CDT), one of our long standing community members made a level design suggestion and we implemented it immediately. Live development means we can try crazy things or some not so crazy things suggested by the community. If they don’t work, we just move on, BUT if its something kinda cool, something we hadn't thought of, or something a different perspective brings to light - we can instantly see the game improve. You + Imagine Me = a better game. That is really special to me <3

Wednesday, October 1, 2014


I had a nightmare the night before last. I was at the house of my grade school years. I had gone into the garage to get something and the garage door was open. It was night and the outside was dark. I looked out into the night and had an instant feeling of fear. I quickly pushed the garage door button. I heard the familiar sound of the mechanism starting and in a slow motion sequence, as I turned to go back into the house a man with a deranged look on his face appeared from the darkness and grabbed me. I think I woke up screaming.
It's still haunting me today and has, in fact, become a source of inspiration for my current work on Imagine Me. weird.

Saturday, August 23, 2014

My Color

I have thought about inclusive-ity and diversity a TON lately.  I didn't like that my only option was to scream "Hey [under represented group] I want you to be a member of our community!"  There had to be something else I could do.  What was I missing?!?

Today I had an epiphany.  Today I realized for the very first time WHY I wanted the diversity.  It wasn't so I could champion about that I am inclusive.  It finally dawned on me that I WANT to tell the under represented groups they are needed and why they are needed.

We are drawn to things that are like us!! :D  I recently found out the founder of Adafruit is a girl!!  I was so excited!!  A girl!  Someone like me!  Doing something techy!  How cool!!  Google's "Made with Code" is about girls (like me!!) using code (I can do that!!).  I read an article in the Star Tribune featuring the La Semana Culture Camp for adopted kids from Latin America.  The highlighted quote was 'All the kids are my color.'  Meggan Scavio recently recalled a conversation she had with Rami Ismail on how he felt seeing Farsi on a slide at GDC and how moved he was.  It was because there was something he resonated with, something "my color."

That is it.  THAT is what its all about!!  Finding "my color" is why I want to scream from the rooftops:
"Please be a member of the Imagine Me community!!! Be the "my color" for someone.  Please bring your friends.  Find your "my color" with us.  Let me know how I can make that happen for you!  I want it to be a place you feel safe.  A place you can find your color :)"

You may not understand why it's such a big deal to me - especially right now.  That's okay ^_^ I just wanted to tell you, I've found "my color."

Monday, July 14, 2014

Tools: GitHub & Cloud9

GitHub, the world's largest code host.  Generally terminal command line, the instantly confusing black box with white Courier font, can be intimidating.  It feels if you type one wrong command, or miss a single letter, you could destroy your entire project!  Let's face it, with all these fears you could end up avoiding the tool rather than embracing it.

I find I am most scared of the unknown or unfamiliar.  Get comfortable with GitHub.  CodeSchool has an awesome course entitled "Try Git" for free.  It teaches you the basics in a very practical and immediately applicable manner.  The "Advice" box to the right of the tutorial explains the vocabulary used within GitHub.

As you progress through the tutorial, you recognize you are starting to understand what "version control" means and most importantly, how to use it.

While Git is social (sharable), for an independent developer it is often just you, or just me.  I don't want to be stuck in my house at a desk all day long.  What if its nice outside?  What if an awesome coffee shop/cafe just opened down the road?  What if I'm feeling lazy and want to work from the couch?  GitHub makes that super easy!  I can download my entire project in a .zip and work away.

Cloud 9 IDE

Downloading and setting up an IDE can be a bit cumbersome and working from Notepad might not offer me all the flexibility I want.  Enter new tool Cloud9 IDE.  This online platform connects with your GitHub repository (tutorial).  You can customize the development environment to suit your needs, then use the console to commit just like you would otherwise.  You cannot debug in Cloud9 as C# and JavaScript are not supported languages to Run/Debug (but the awesome-est language Ruby is!!!).  Just test back at your computer with Unity installed.

Your new ease of mobility can take you anywhere!  The "home office" isn't so limited anymore.  So, what do you think?  Where would you find yourself with this new freedom and flexibility??

Friday, July 11, 2014

30 Days of C# Unity and the Lifetime Love

Hey everyone!!

The Hiatus.
Its been a while.  Let's rewind a little bit.  I started 30 Days of C# Unity in April and have since then used Unity on a daily basis.  The reason for my absence?  We needed me to learn faster.

Imagine Me.
I worked on Imagine Me, a 2D-platformer, in various roles up to this point.  On May 16, Chris and I decided to pull the plug on our current random generation system in the game.  We were not happy with it (understatement) and neither was the community.  Chris was (and is) working a full time job.  The indie dev thing is something we have done in our home life because we love it.  He didn't have the resources (time and energy) needed to rewrite the random generation AND continue development on the rest of the game.  We desperately needed a second developer.

Refined by Fire.
The job fell to me - the novice, C#-hating, Unity hesitant, just-getting-her-feet-wet girl.  I was thrown into the fire with a community full of expectations waiting on the other side.  It couldn't have worked out better.  I used the tools already enlisted from my "30 Days of C# Unity" They were a huge help and I stand behind each one listed in this blog.

Today, work is almost done with Imagine Me's new random generation.  I am tweaking a final few things to give it an appropriate feel, and prepping for adding it into the current game.  Later, I will create a "Projects" tutorial of my own to share with you, but for now my 30 Days of  C# Unity has turned into a Lifetime Love for three words: "Made in Unity".